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FishMarket 1.0
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FishMarket v1.0.iso
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dclock
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dclock.h
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C/C++ Source or Header
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1992-05-06
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3KB
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94 lines
/*
* DClock.h ------ Rather senseless include file if you don't have the
* DClock 'C' source code.
*/
#include <intuition/intuitionbase.h>
#include <libraries/dosextens.h>
#include <workbench/workbench.h>
#include <devices/inputevent.h>
#include <graphics/gfxmacros.h>
#include <workbench/startup.h>
#include <graphics/gfxbase.h>
#include <exec/interrupts.h>
#include <devices/input.h>
#include <devices/audio.h>
#include <exec/execbase.h>
#include <exec/memory.h>
/* Forward declarations. */
extern struct Library *OpenLibrary();
extern struct Window *OpenWindow();
extern struct MsgPort *CreatePort();
extern struct MsgPort *FindPort();
extern struct Message *GetMsg();
extern struct Task *FindTask();
extern void *AllocMem();
extern struct IOStdReq *CreateStdIO();
extern struct TextFont *OpenFont();
extern ULONG Wait();
extern ULONG AvailMem();
/* Global MessagePort identifier. */
#define PORTNAME "DPort"
/* Current DClock revision. */
#define REVISION 12
/* Raster size macro. */
#define Byte(Width) (((Width + 15) >> 4) << 1)
/* Global MessagePort structure. Note: if you are up to
* expand this structure, add the new identifiers at the
* bottom. This will insure upward-compatibility with
* older DClock and DClock-Handler revisions.
*/
struct DSeg
{
/*******************************************
* Vital data! Don't change ANYTHING here! *
*******************************************/
struct MsgPort Port; /* Global messageport. */
BPTR Segment; /* Pointer to handler segment. */
LONG SegSize; /* Size of DSeg structure. */
struct Task *Father; /* Calling process. */
struct Task *Child; /* Waiting process (usually handler). */
ULONG RingBack; /* Multi-Purpose signal bit. */
ULONG LastSecs; /* Timer control. */
BYTE Priority; /* Handler priority. */
UBYTE Revision; /* Could come in handy for future revisions. */
/***********************************************
* Custom data, open to expansion and changes. *
***********************************************/
UBYTE Beep; /* Audible beep selected? */
UBYTE Click; /* Keyboard click selected? */
UWORD ClickVolume; /* Volume of keyboard click. */
UBYTE TextColour; /* Guess what? */
UBYTE BackColour; /* Guess what? */
UBYTE Alarm; /* Alarm clock enabled? */
UBYTE AlarmHour; /* Alarm time hour. */
UBYTE AlarmMinute; /* Alarm time minute. */
UBYTE AlarmSecond; /* Alarm time second. */
UBYTE SetEnv; /* Set environment variables? */
/***********************************
* Append your custom flags below. *
***********************************/
};